What are Procedural Textures (Procedural Maps)?

Procedural textures are textures (sometimes also called maps) that are generated by the computer using a fixed set of parameters. This means that the computer can make unique variations of a texture all by itself! The process used to do this is called procedural generation. Procedural generation is a blanket term for when a computer…

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Polygonal and NURBS Modeling: What’s The Difference?

The main difference between polygonal and NURBS modeling is the way the mesh is calculated by the computer. For polygon modeling it calculates polygons, which are flat planes that comprise a 3D shape (the way that a cube is made out of 6 squares for example). NURBS calculates the mesh as splines between points, which…

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What is LOD (Level of Detail) in 3D Modeling?

LOD stands for level of detail, and it’s the process of making less detailed versions of your models that are viewed when they’re further away from the camera. This lowers the strain on the computer allowing it to render more objects while maintaining a high frame rate. There are generally 2 parts of the model…

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