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New Masters Academy Review: What’s Inside NMA’s Premium Course Library

For this review I went through the New Masters Academy website digging into their premium membership plan. This educational art site was founded in 2012 and features traditional mediums such as drawing, painting and sculpture(along with technical topics like anatomy and even animation). It claims to include over 1000 hours of video content from over…

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What is an Animatic in Animation?

An animatic is a series of storyboard images that have been timed into a pre-visualization video to preview an animated film, show, or video game. Animatics vary greatly in detail according to the length of animation and budget. Some are static storyboard frames showing just the timing of shots. Other types of animatics include more…

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What are Falloff Maps? (Definition & Examples)

Falloff maps are a type of map that can be found in most 3D & game engines. These maps can change the color of an object when parts of it start to face away from the camera. The render engine will calculate the angles of parts of your geometry in relation to the camera position,…

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What are Procedural Textures (Procedural Maps)?

Procedural textures are textures (sometimes also called maps) that are generated by the computer using a fixed set of parameters. This means that the computer can make unique variations of a texture all by itself! The process used to do this is called procedural generation. Procedural generation is a blanket term for when a computer…

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Polygonal and NURBS Modeling: What’s The Difference?

The main difference between polygonal and NURBS modeling is the way the mesh is calculated by the computer. For polygon modeling it calculates polygons, which are flat planes that comprise a 3D shape (the way that a cube is made out of 6 squares for example). NURBS calculates the mesh as splines between points, which…

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What is LOD (Level of Detail) in 3D Modeling?

LOD stands for level of detail, and it’s the process of making less detailed versions of your models that are viewed when they’re further away from the camera. This lowers the strain on the computer allowing it to render more objects while maintaining a high frame rate. There are generally 2 parts of the model…

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What is High & Low Poly in 3D Modeling?

The main difference between high and low polygon modeling is exactly what the name implies: whether you use a high number of polygons in your model, or a low number. However there are other things to take into consideration when deciding the detail and poly level of each model. Most notably the textures you use…

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What are 3D & Game Shaders?

A shader is an extra bit of code that is added to a render of a scene (or any other post production method). Shaders can alter visuals by changing the way textures and lighting are displayed, sometimes in ways that would be impossible with other techniques. Shaders were originally designed to alter just the actual…

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Artist Michael Salsbury Talks On His New Webcomic Boundless!

A painting may be worth a thousand words, but comics like Boundless give us plenty of words to keep us reading! Michael Salsbury is a talented artist with a captivating webcomic series named Boundless! His artwork is definitely unique, and feels like a totally new take on the typical webcomic format. In this Q&A we’re…

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Interview With Animation Story Artist David Trumble

There are dozens of paths to follow when it comes to entertainment art. But story art might be the most varied (and possibly the most complex). It feels like a mix between writing, character design, and directing all rolled into one. It’s certainly a coveted role across the entire animation industry, and David Trumble is…

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