What is an Animatic in Animation?

An animatic is a series of storyboard images that have been timed into a pre-visualization video to preview an animated film, show, or video game. Animatics vary greatly in detail according to the length of animation and budget. Some are static storyboard frames showing just the timing of shots. Other types of animatics include more…

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What are Procedural Textures (Procedural Maps)?

Procedural textures are textures (sometimes also called maps) that are generated by the computer using a fixed set of parameters. This means that the computer can make unique variations of a texture all by itself! The process used to do this is called procedural generation. Procedural generation is a blanket term for when a computer…

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Polygonal and NURBS Modeling: What’s The Difference?

The main difference between polygonal and NURBS modeling is the way the mesh is calculated by the computer. For polygon modeling it calculates polygons, which are flat planes that comprise a 3D shape (the way that a cube is made out of 6 squares for example). NURBS calculates the mesh as splines between points, which…

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What is LOD (Level of Detail) in 3D Modeling?

LOD stands for level of detail, and it’s the process of making less detailed versions of your models that are viewed when they’re further away from the camera. This lowers the strain on the computer allowing it to render more objects while maintaining a high frame rate. There are generally 2 parts of the model…

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What is High & Low Poly in 3D Modeling?

The main difference between high and low polygon modeling is exactly what the name implies: whether you use a high number of polygons in your model, or a low number. However there are other things to take into consideration when deciding the detail and poly level of each model. Most notably the textures you use…

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What are 3D & Game Shaders?

A shader is an extra bit of code that is added to a render of a scene (or any other post production method). Shaders can alter visuals by changing the way textures and lighting are displayed, sometimes in ways that would be impossible with other techniques. Shaders were originally designed to alter just the actual…

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